Shader "VertexColorUnlit" 
{
	Properties 
	{
        _Color ("Main Color", Color) = (1,.5,.5,1)
        _MainTex ("MainTex", 2D) = "white"{}
    }
    
    Category {
    	Tags { "Queue"="Geometry" }
	    BindChannels 
	    {
	        Bind "Color", color
	        Bind "Vertex", vertex
	        Bind "TexCoord", texcoord
	    }
	    
	    // define one subshader
	    SubShader 
	    {
	        Pass 
	        {
	        	AlphaTest Greater 0.6
	            SetTexture [_MainTex] 
	            {
	        		Combine texture * primary, texture
	    		}
	            
	        }
	    }
	}
	
	FallBack "Diffuse"
}
